Class AssetBundleBuildInfo
- Namespace
- TAssetBundle.Editor
- Assembly
- TAssetBundle.Editor.dll
Represents a single AssetBundle to be built. Contains the bundle name and the list of assets to include.
[Serializable]
public class AssetBundleBuildInfo
- Inheritance
-
AssetBundleBuildInfo
- Inherited Members
Fields
buildName
The name of the AssetBundle (without extension). Used as part of the final bundle filename.
public string buildName
Field Value
objects
List of Unity objects (assets) to include in this bundle. Can include prefabs, textures, scenes, etc.
public List<Object> objects
Field Value
- List<Object>
Properties
ObjectPaths
Gets the asset paths for all objects in this bundle. Returns paths like "Assets/Textures/myTexture.png".
public IEnumerable<string> ObjectPaths { get; }