Table of Contents

Class AssetBundleBuildInfo

Namespace
TAssetBundle.Editor
Assembly
TAssetBundle.Editor.dll

Represents a single AssetBundle to be built. Contains the bundle name and the list of assets to include.

[Serializable]
public class AssetBundleBuildInfo
Inheritance
AssetBundleBuildInfo
Inherited Members

Fields

buildName

The name of the AssetBundle (without extension). Used as part of the final bundle filename.

public string buildName

Field Value

string

objects

List of Unity objects (assets) to include in this bundle. Can include prefabs, textures, scenes, etc.

public List<Object> objects

Field Value

List<Object>

Properties

ObjectPaths

Gets the asset paths for all objects in this bundle. Returns paths like "Assets/Textures/myTexture.png".

public IEnumerable<string> ObjectPaths { get; }

Property Value

IEnumerable<string>