TAssetBundle

All copyrights for TAssetBundle are owned by tigu77.

TAssetBundle is a powerful, integrated asset bundle management system.



Requirements

  • Unity Version: 2019.4 or later
  • Supported Platforms: Windows, macOS, iOS, Android, WebGL

Good Points

  • Very Easy to Use!
  • Very Powerful!
  • Very Simple!
  • Customizable!

Key Advantages of TAssetBundle

Flexible Asset Bundle Composition With TAssetBundleManifest, you can organize asset bundles according to your desired structure while maintaining the project folder hierarchy, and modify them at any time.

Asset Bundle Dependency Management TAssetBundle automatically manages dependencies between asset bundles, eliminating the need for developers to handle dependencies or names manually.

Build Cache Unchanged assets are automatically excluded from the build process, significantly reducing build times and maximizing efficiency.

Path-Based Asset Loading The system operates based on asset paths rather than asset bundles or names, providing greater convenience and flexibility.

Two Play Modes in the Editor Supports two play modes: running asset bundles directly or executing individual assets, optimizing development efficiency.

Asset Reference Functionality Assets can be linked using drag-and-drop in the inspector, with links preserved even after asset movement, enhancing workflow efficiency.

Support for Split Downloads Asset bundles can be split by assets, tags, or scenes, allowing efficient downloads of only the necessary assets.

Asset Bundle Configuration Strategy Offers various strategies for automatically configuring asset bundles.

Asset Reference Tracker Monitors active assets and asset bundles during editor runtime, facilitating debugging and optimization processes.

Asset Unloading and Memory Management AssetManager provides powerful asset unloading features, such as unloading assets that haven't been used for a specified period and cleaning up unused prefab pools, ensuring optimal memory usage and performance.

Asset Usage Tracker Using AssetManager, it tracks in real-time which objects are utilizing specific assets. Key features include:

  • Viewing objects currently using assets during play mode.
  • Sorting and regex filtering for easy search of specific asset usage.
  • Enhanced workflow for debugging and optimization.

Asset Bundle Dependency Checker Preemptively checks dependency relationships between asset bundles, preventing potential dependency issues.

Security Features Provides options to encrypt asset bundles and catalogs, enhancing security by protecting assets.

Built-In Web Server for Remote Download Testing Allows the download of asset bundles from remote locations during editor play using an internal web server, enabling immediate testing in the local environment.

Cross-Platform Support TAssetBundle functions across all major platforms, including Windows, Mac, iOS, Android, and WebGL, ensuring compatibility in various environments.

Full Source Code Inclusion Includes the full source code, allowing for modifications or extensions as needed.


Content Update Flow

  1. Configure Asset Bundles

    • Manually
    • Automatically with Composition Strategies
  2. Build Asset Bundles

  3. Upload to Remote Storage

  4. Complete!


What's New in 4.0.0

  • Changed TAssetBundle.AssetManager to TAssetBundle.TAssetBundles for a clearer API.
  • Added an extended AssetManager with easy asset loading, unloading, prefab pooling, and object usage tracking.
  • Added Asset Usage Tracker to the editor for viewing objects using specific assets during play mode.
  • Added PrefabPoolManager for efficient pooling of frequently used prefabs.
  • Made asset bundles containing video assets uncompressed.
  • Added sorting and regex search features to the Asset Reference Tracker.

View all change logs