Table of Contents

Class AssetListWindow

Namespace
TAssetBundle.Editor
Assembly
TAssetBundle.Editor.dll
public class AssetListWindow : EditorWindow
Inheritance
Object
ScriptableObject
EditorWindow
AssetListWindow
Inherited Members
EditorWindow.BeginWindows()
EditorWindow.EndWindows()
EditorWindow.ShowNotification(GUIContent)
EditorWindow.RemoveNotification()
EditorWindow.ShowTab()
EditorWindow.Focus()
EditorWindow.ShowUtility()
EditorWindow.ShowPopup()
EditorWindow.ShowModalUtility()
EditorWindow.ShowAsDropDown(Rect, Vector2)
EditorWindow.Show()
EditorWindow.ShowAuxWindow()
EditorWindow.ShowModal()
EditorWindow.GetWindow<T>()
EditorWindow.HasOpenInstances<T>()
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.Close()
EditorWindow.Repaint()
EditorWindow.SendEvent(Event)
EditorWindow.GetExtraPaneTypes()
EditorWindow.rootVisualElement
EditorWindow.wantsMouseMove
EditorWindow.wantsMouseEnterLeaveWindow
EditorWindow.autoRepaintOnSceneChange
EditorWindow.maximized
EditorWindow.focusedWindow
EditorWindow.mouseOverWindow
EditorWindow.minSize
EditorWindow.maxSize
EditorWindow.title
EditorWindow.titleContent
EditorWindow.depthBufferBits
EditorWindow.antiAlias
EditorWindow.position
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags

Methods

Show(string, Object[], Action<Object>)

public static void Show(string title, Object[] assets, Action<Object> customDrawer = null)

Parameters

title string
assets Object[]
customDrawer Action<Object>