Class AssetPrefabPool
- Namespace
- TAssetBundle.Extensions
- Assembly
- TAssetBundle.Extensions.dll
A class that extends PrefabPool to manage prefabs based on assets.
[AddComponentMenu("")]
[DisallowMultipleComponent]
public class AssetPrefabPool : PrefabPool
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourAssetPrefabPool
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.useGUILayoutMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectOfType<T>()Object.ToString()Object.nameObject.hideFlags
- Extension Methods
Properties
Asset
Property that provides the asset information of the managed GameObject.
public AssetInfo<GameObject> Asset { get; }
Property Value
- AssetInfo<GameObject>
IsLoaded
A property that checks whether the asset has been loaded.
public bool IsLoaded { get; }
Property Value
Methods
Init(AssetInfo<GameObject>)
Initializes the pool using the provided asset information.
public void Init(AssetInfo<GameObject> asset)
Parameters
asset
AssetInfo<GameObject>The asset information to initialize the pool with.