Class AssetPrefabPoolInspector
- Namespace
- TAssetBundle.Extensions
- Assembly
- TAssetBundle.Extensions.Editor.dll
[CustomEditor(typeof(AssetPrefabPool))]
public class AssetPrefabPoolInspector : PrefabPoolInspector
- Inheritance
-
ObjectScriptableObjectEditorAssetPrefabPoolInspector
- Inherited Members
-
Editor.CreateEditorWithContext(Object[], Object)Editor.CreateEditor(Object)Editor.CreateEditor(Object[])Editor.DrawDefaultInspector()Editor.Repaint()Editor.CreateInspectorGUI()Editor.RequiresConstantRepaint()Editor.DrawHeader()Editor.OnHeaderGUI()Editor.ShouldHideOpenButton()Editor.DrawFoldoutInspector(Object, ref Editor)Editor.HasPreviewGUI()Editor.GetPreviewTitle()Editor.OnPreviewGUI(Rect, GUIStyle)Editor.OnInteractivePreviewGUI(Rect, GUIStyle)Editor.OnPreviewSettings()Editor.GetInfoString()Editor.DrawPreview(Rect)Editor.ReloadPreviewInstances()Editor.UseDefaultMargins()Editor.Initialize(Object[])Editor.MoveNextTarget()Editor.ResetTarget()Editor.targetEditor.targetsEditor.serializedObjectEditor.finishedDefaultHeaderGUIScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectOfType<T>()Object.ToString()Object.nameObject.hideFlags
Methods
OnInspectorGUI()
Implement this function to make a custom inspector.
public override void OnInspectorGUI()