Class FilePathCollector
- Namespace
- TAssetBundle
- Assembly
- TAssetBundle.dll
Collects asset paths under the same folder as this ScriptableObject. Editor-only utility for gathering asset paths at edit time.
[CreateAssetMenu(fileName = "FilePathCollector", menuName = "TAssetBundle/FilePathCollector", order = 1)]
public class FilePathCollector : ScriptableObject
- Inheritance
-
ObjectScriptableObjectFilePathCollector
- Inherited Members
-
ScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Fields
recursive
Whether to search subdirectories recursively.
public bool recursive
Field Value
searchPattern
File search pattern used by Directory.GetFiles. Empty or null means all files.
public string searchPattern
Field Value
Properties
Paths
Collected asset paths (normalized).
public string[] Paths { get; }
Property Value
- string[]
RootPath
Normalized root folder path where this asset is located.
public string RootPath { get; }