Table of Contents

Class PlayAssetDelivery

Namespace
TAssetBundle.Plugin.PlayAssetDelivery
Assembly
TAssetBundle.Plugin.PlayAssetDelivery.dll
[CreateAssetMenu(menuName = "TAssetBundle/Plugin/Play Asset Delivery")]
public class PlayAssetDelivery : PluginBase, IPlugin
Inheritance
Object
ScriptableObject
PlayAssetDelivery
Implements
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Fields

assetPackPresets

[Header("Play Asset Delivery (Android Only)")]
public string[] assetPackPresets

Field Value

string[]

Properties

BuildAppBundle

public bool BuildAppBundle { get; }

Property Value

bool

Methods

SetBuildAppBundle(bool)

public void SetBuildAppBundle(bool value)

Parameters

value bool

Events

OnDownloadProgress

Fires on every PAD asset pack download status/progress update. Subscribe to drive progress UI, logging, or analytics. Handler exceptions are caught so one subscriber cannot break the download pipeline.

public static event Action<PackDownloadProgress> OnDownloadProgress

Event Type

Action<PackDownloadProgress>