Class PlayAssetDelivery
- Namespace
- TAssetBundle.Plugin.PlayAssetDelivery
- Assembly
- TAssetBundle.Plugin.PlayAssetDelivery.dll
[CreateAssetMenu(menuName = "TAssetBundle/Plugin/Play Asset Delivery")]
public class PlayAssetDelivery : PluginBase, IPlugin
- Inheritance
-
ObjectScriptableObjectPlayAssetDelivery
- Implements
- Inherited Members
-
ScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Fields
assetPackPresets
[Header("Play Asset Delivery (Android Only)")]
public string[] assetPackPresets
Field Value
- string[]
Properties
BuildAppBundle
public bool BuildAppBundle { get; }
Property Value
Methods
SetBuildAppBundle(bool)
public void SetBuildAppBundle(bool value)
Parameters
valuebool
Events
OnDownloadProgress
Fires on every PAD asset pack download status/progress update. Subscribe to drive progress UI, logging, or analytics. Handler exceptions are caught so one subscriber cannot break the download pipeline.
public static event Action<PackDownloadProgress> OnDownloadProgress