Class TAssetBundles
- Namespace
- TAssetBundle
- Assembly
- TAssetBundle.dll
TAssetBundle integrated manager class Provides core functionalities of the TAssetBundle system, including asset initialization, catalog management, asset loading/unloading, scene transitions, downloads, etc.
public static class TAssetBundles
- Inheritance
-
TAssetBundles
- Inherited Members
Properties
Settings
Access system settings information.
public static Settings Settings { get; }
Property Value
Methods
CheckCatalogUpdateAsync()
Asynchronously checks if the default catalog needs to be updated.
public static TAsyncOperation<bool> CheckCatalogUpdateAsync()
Returns
- TAsyncOperation<bool>
TAsyncOperation object that returns true if an update is required, otherwise false.
CheckCatalogUpdateAsync(string)
Asynchronously checks if the specified catalog needs to be updated.
public static TAsyncOperation<bool> CheckCatalogUpdateAsync(string catalogName)
Parameters
catalogName
stringCatalog name
Returns
- TAsyncOperation<bool>
TAsyncOperation object that returns true if an update is required, otherwise false.
DownloadAsync()
Asynchronously downloads the asset bundles from the default catalog.
public static TAsyncOperationProgress<AssetBundleDownloadInfo> DownloadAsync()
Returns
- TAsyncOperationProgress<AssetBundleDownloadInfo>
TAsyncOperationProgress object containing download progress and information.
DownloadAsync(string)
Asynchronously downloads the asset bundles from the specified catalog.
public static TAsyncOperationProgress<AssetBundleDownloadInfo> DownloadAsync(string catalogName)
Parameters
catalogName
stringCatalog name
Returns
- TAsyncOperationProgress<AssetBundleDownloadInfo>
TAsyncOperationProgress object containing download progress and information.
DownloadByAssetsAsync(string[])
Asynchronously downloads the asset bundles containing the specified assets.
public static TAsyncOperationProgress<AssetBundleDownloadInfo> DownloadByAssetsAsync(string[] assetPaths)
Parameters
assetPaths
string[]Array of asset paths
Returns
- TAsyncOperationProgress<AssetBundleDownloadInfo>
TAsyncOperationProgress object containing download progress and information.
DownloadByAssetsAsync(AssetRef[])
Download files that need to be downloaded among the asset bundles used by the assets.
public static TAsyncOperationProgress<AssetBundleDownloadInfo> DownloadByAssetsAsync(AssetRef[] assetRefs)
Parameters
assetRefs
AssetRef[]asset references
Returns
- TAsyncOperationProgress<AssetBundleDownloadInfo>
asset bundle download info
DownloadByScenesAsync(string[])
Asynchronously downloads the asset bundles containing the specified scenes.
public static TAsyncOperationProgress<AssetBundleDownloadInfo> DownloadByScenesAsync(string[] sceneNameOrPaths)
Parameters
sceneNameOrPaths
string[]Array of scene names or paths
Returns
- TAsyncOperationProgress<AssetBundleDownloadInfo>
TAsyncOperationProgress object containing download progress and information.
DownloadByScenesAsync(SceneAssetRef[])
Download the files that need to be downloaded among the asset bundles used by the scene
public static TAsyncOperationProgress<AssetBundleDownloadInfo> DownloadByScenesAsync(SceneAssetRef[] sceneAssetRefs)
Parameters
sceneAssetRefs
SceneAssetRef[]scene asset references
Returns
- TAsyncOperationProgress<AssetBundleDownloadInfo>
asset bundle download info
DownloadByTagsAsync(string[])
Asynchronously downloads the asset bundles with the specified tags.
public static TAsyncOperationProgress<AssetBundleDownloadInfo> DownloadByTagsAsync(string[] tags)
Parameters
tags
string[]Array of tags
Returns
- TAsyncOperationProgress<AssetBundleDownloadInfo>
TAsyncOperationProgress object containing download progress and information.
ExistAsset(string)
Checks if an asset at the specified path exists in the catalog.
public static bool ExistAsset(string assetPath)
Parameters
assetPath
stringAsset path
Returns
- bool
True if the asset exists, otherwise false.
ExistAsset(AssetRef)
Whether the asset exists in the catalog
public static bool ExistAsset(AssetRef assetRef)
Parameters
assetRef
AssetRefasset reference
Returns
- bool
true if the asset exists, false otherwise
ExistScene(string)
Checks if a scene with the specified name or path exists.
public static bool ExistScene(string sceneNameOrPath)
Parameters
sceneNameOrPath
stringScene name or path
Returns
- bool
True if the scene exists, otherwise false.
GetActiveAssetBundles()
Returns the currently active asset bundle information.
public static IEnumerable<IActiveAssetBundleInfo> GetActiveAssetBundles()
Returns
- IEnumerable<IActiveAssetBundleInfo>
Collection of active asset bundle information.
GetDownloadSizeAsync()
Asynchronously returns the total file size of the asset bundles to download from the default catalog.
public static TAsyncOperation<long> GetDownloadSizeAsync()
Returns
- TAsyncOperation<long>
TAsyncOperation object containing the total file size.
GetDownloadSizeAsync(string)
Asynchronously returns the total file size of the asset bundles to download from the specified catalog.
public static TAsyncOperation<long> GetDownloadSizeAsync(string catalogName)
Parameters
catalogName
stringCatalog name
Returns
- TAsyncOperation<long>
TAsyncOperation object containing the total file size.
GetDownloadSizeByAssetsAsync(string[])
Asynchronously returns the total file size of the asset bundles to download containing the specified assets.
public static TAsyncOperation<long> GetDownloadSizeByAssetsAsync(string[] assetPaths)
Parameters
assetPaths
string[]Array of asset paths
Returns
- TAsyncOperation<long>
TAsyncOperation object containing the total file size.
GetDownloadSizeByAssetsAsync(AssetRef[])
Get the total size of the files that need to be downloaded out of the asset bundles required by the asset.
public static TAsyncOperation<long> GetDownloadSizeByAssetsAsync(AssetRef[] assetRefs)
Parameters
assetRefs
AssetRef[]asset references
Returns
- TAsyncOperation<long>
file size
GetDownloadSizeByScenesAsync(string[])
Asynchronously returns the total file size of the asset bundles to download containing the specified scenes.
public static TAsyncOperation<long> GetDownloadSizeByScenesAsync(string[] sceneNameOrPaths)
Parameters
sceneNameOrPaths
string[]Array of scene names or paths
Returns
- TAsyncOperation<long>
TAsyncOperation object containing the total file size.
GetDownloadSizeByScenesAsync(SceneAssetRef[])
Get the total size of the files that need to be downloaded out of the asset bundles required for the scene.
public static TAsyncOperation<long> GetDownloadSizeByScenesAsync(SceneAssetRef[] sceneAssetRefs)
Parameters
sceneAssetRefs
SceneAssetRef[]scene asset references
Returns
- TAsyncOperation<long>
file size
GetDownloadSizeByTagsAsync(string[])
Asynchronously returns the total file size of the asset bundles to download with the specified tags.
public static TAsyncOperation<long> GetDownloadSizeByTagsAsync(string[] tags)
Parameters
tags
string[]Array of tags
Returns
- TAsyncOperation<long>
TAsyncOperation object containing the total file size.
GetLastWebRequestError()
Returns the error information from the last web request.
public static UnityWebRequestError GetLastWebRequestError()
Returns
- UnityWebRequestError
UnityWebRequestError containing the last web request error information.
GetLoadedAssets()
Returns the collection of all loaded asset information.
public static IEnumerable<IAssetInfo> GetLoadedAssets()
Returns
- IEnumerable<IAssetInfo>
Collection of loaded asset information.
InitializeAsync()
Initializes the TAssetBundle system asynchronously. Even if not called explicitly, it will be automatically invoked internally.
public static TAsyncOperation InitializeAsync()
Returns
- TAsyncOperation
TAsyncOperation object indicating initialization progress.
IsLoadedAsset(string)
Checks if the asset at the specified path is already loaded.
public static bool IsLoadedAsset(string assetPath)
Parameters
assetPath
stringAsset path
Returns
- bool
True if the asset is loaded, otherwise false.
IsLoadedAsset(AssetRef)
Is the asset for that assetRef loaded?
public static bool IsLoadedAsset(AssetRef assetRef)
Parameters
assetRef
AssetRefasset reference
Returns
- bool
true if the asset has been loaded false otherwise
LoadAssetAsync<T>(string)
Asynchronously loads an asset at the specified path.
public static TAsyncOperation<AssetHandle<T>> LoadAssetAsync<T>(string assetPath) where T : Object
Parameters
assetPath
stringAsset path
Returns
- TAsyncOperation<AssetHandle<T>>
TAsyncOperation object containing the loaded asset handle.
Type Parameters
T
The type of asset to load (a class that inherits from UnityEngine.Object).
LoadAssetAsync<T>(AssetRef)
Load asset by asset reference
public static TAsyncOperation<AssetHandle<T>> LoadAssetAsync<T>(AssetRef assetRef) where T : Object
Parameters
assetRef
AssetRefasset reference
Returns
- TAsyncOperation<AssetHandle<T>>
A handle to that asset
Type Parameters
T
asset type
LoadCatalogInfoAsync(string)
Asynchronously loads the catalog information of the specified catalog name.
public static TAsyncOperation<IAssetCatalogInfo> LoadCatalogInfoAsync(string catalogName)
Parameters
catalogName
stringCatalog name
Returns
- TAsyncOperation<IAssetCatalogInfo>
TAsyncOperation object containing the loaded catalog information (IAssetCatalogInfo).
LoadSceneAsync(string, LoadSceneMode)
Asynchronously loads a scene using the specified name or path and load scene mode.
public static TAsyncOperation LoadSceneAsync(string sceneNameOrPath, LoadSceneMode loadSceneMode = LoadSceneMode.Single)
Parameters
sceneNameOrPath
stringScene name or path
loadSceneMode
LoadSceneModeScene load mode (default is LoadSceneMode.Single)
Returns
- TAsyncOperation
TAsyncOperation object containing the scene load progress.
LoadSceneAsync(LoadSceneInfo)
Asynchronously loads a scene using LoadSceneInfo.
public static TAsyncOperation LoadSceneAsync(LoadSceneInfo loadSceneInfo)
Parameters
loadSceneInfo
LoadSceneInfoScene load information object
Returns
- TAsyncOperation
TAsyncOperation object containing the scene load progress.
LoadSceneAsync(SceneAssetRef, LoadSceneMode)
Load the scene with the scene asset reference
public static TAsyncOperation LoadSceneAsync(SceneAssetRef sceneAssetRef, LoadSceneMode loadSceneMode = LoadSceneMode.Single)
Parameters
sceneAssetRef
SceneAssetRefscene asset reference
loadSceneMode
LoadSceneModeload scene mode
Returns
SetAssetCatalogComparer(IAssetCatalogComparer)
Sets the asset catalog comparer to determine which catalog (local or remote) has the higher version.
public static void SetAssetCatalogComparer(IAssetCatalogComparer assetCatalogComparer)
Parameters
assetCatalogComparer
IAssetCatalogComparerThe comparer interface that will be used to compare the local and remote asset catalogs. It implements the logic to check if the remote catalog has a higher version than the local catalog.
SetRemoteUrl(string)
Sets the remote URL. The [BuildTarget] in the URL will automatically change according to the current build target.
public static void SetRemoteUrl(string remoteUrl)
Parameters
remoteUrl
stringRemote URL to set.
SetTagComparer(ITagComparer)
Sets the tag comparison method to be used on asset bundles.
public static void SetTagComparer(ITagComparer tagComparer)
Parameters
tagComparer
ITagComparerTag comparison object implementing the ITagComparer interface.
SetWebRequestBeforeSendCallback(WebRequestCallback)
Sets a pre-web request callback. Allows for custom processing before sending a web request.
public static void SetWebRequestBeforeSendCallback(WebRequestCallback callback)
Parameters
callback
WebRequestCallbackWeb request pre-processing callback.
SetWebRequestResultCallback(WebRequestCallback)
Sets a web request result callback. Allows for customizing the processing of the results after a web request.
public static void SetWebRequestResultCallback(WebRequestCallback callback)
Parameters
callback
WebRequestCallbackWeb request result handling callback.
UnloadAll()
Unloads all assets and asset bundles to free memory.
public static void UnloadAll()
UnloadAsset(string)
Decreases the reference count of the asset at the specified path, unloading it automatically if no longer used.
public static bool UnloadAsset(string assetPath)
Parameters
assetPath
stringAsset path
Returns
- bool
True if the asset is successfully unloaded, otherwise false.
UnloadAsset(AssetHandle)
Decreases the reference count of the specified asset handle, unloading it automatically if no longer used.
public static bool UnloadAsset(AssetHandle assetHandle)
Parameters
assetHandle
AssetHandleAsset handle
Returns
- bool
True if the asset is successfully unloaded, otherwise false.
UnloadAsset(AssetRef)
Decreases the reference count of the asset reference. When an AssetBundle containing an Asset is no longer referenced, it is automatically released.
public static bool UnloadAsset(AssetRef assetRef)
Parameters
assetRef
AssetRefasset reference
Returns
- bool
true if the asset is released false otherwise
UpdateCatalogAsync()
Updates the default catalog.
public static TAsyncOperation<bool> UpdateCatalogAsync()
Returns
- TAsyncOperation<bool>
TAsyncOperation object that returns true if the update is successful, otherwise false.
UpdateCatalogAsync(string)
Updates the specified catalog.
public static TAsyncOperation<bool> UpdateCatalogAsync(string catalogName)
Parameters
catalogName
stringCatalog name
Returns
- TAsyncOperation<bool>
TAsyncOperation object that returns true if the update is successful, otherwise false.